Sunday, April 13, 2008

Command and Conquer 3: Kane's Wrath




Now I always have been a big fan of the Command and Conquer franchise. Command and Conquer was always a staple for the RTS world along with big names like Age of Empires and the Warcraft series. Command and Conquer 3: Kane's Wrath has been another expansion for a game I enjoyed. However, everything in life is not the depiction of perfection.

Kane's Wrath picks up where I thought C&C3 left off. C&C3 opened up at their release with a typical Command and Conquer style single-player experience. The live-action cut scene sequences to accompany a single player campaign that spanned the GDI, Nod, and even new Scrin forces. Kane's Wrath has you go back in time a bit, between the older games and C&C3. You get to play as Nod establishes itself as a formidable force within the yellow zones of the world. ("Yellow zones" pertains to areas inhabited by the toxic yet valuable resource, Tiberium.) You get to even play through some of the missions that are from C&C3 and get a better understanding of the betrayal within the Nod army.

New units and "Generals" add some nice variety to Kane's Wrath. C&C3 released with some pretty unbalanced forces and a less appealing multiplayer game. After several patches it became a very balanced game with some hard work from EA's QA teams working on it. Kane's Wrath just further balanced the armies within the Command and Conquer 3 world. GDI has some Tiberian Sun usual crowds such as the Wolverines and Titans, Nod gets some new cyborg units that add a nice twist to the infantry game, and Scrin gets some awesome mind-control units. Yuri's Revenge anyone? In the end it adds really nice balance to the units. It made a game where Carriers or Mammoth Tanks used to dominate anything in their path, to a very rock, paper, scissors game. It really builds upon what people have expected in RTS games. Rocket infantry are good against vehicles and air units but not infantry, normal infantry are good against other infantry but not vehicles, etc. etc.

In the end, Kane's Wrath gets a good 8.9/10 from me. It was a really enjoyable gameplay experience. Only down sides to this game would be the stereotypically Command and Conquer cheesy cut scenes with live actors. The online experience with Commentators should be more mature, it adds a nice Madden like commentating on online games, but all you get is vulgar images being drawn on your battles by twelve year olds.

2 comments:

Danny Crook said...

Thanks for stopping by and staring at my new baby. I'll be sure to come around The Game Critic early and often.

Unknown said...

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Warcraft Conquest