Tuesday, November 13, 2007
Okay, so maybe it's not as bad as the title gives off, but it was still one of the most frustrating game experiences I've had.
Timeshift has excellent gameplay mechanics but lacks the luster of a well-made game. The graphics are sub-par and the gameplay lacks the proper flow that games require.
The time control gameplay mechanics are an excellent step in the right direction for possible future game technology and features, but Timeshift just didn't take them far enough to make a very enthralling experience. Many of the game moments really required a previous playthrough of the game in order to progress through the game knowing what you are doing. At one point in a mission you have to use timed explosives to destroy a metal door that is blocking the path for a train to move forward. You take out all the guards guarding the conveniently placed explosive device and head back to the door with the intention of destroying it. You place the explosive, and turn around to move away from the blast. Two seconds later you die. How were you supposed to anticipate the need for a time stop/slow to get far enough away from the explosive without someone next to you telling you that will happen? Good game Sierra. This same formula of events happened all too often within Timeshift.
The singleplayer campaign was also lacking considerably. From the somewhat sad storyline that didn't capture me enough, to the incredibly short gamespan. A game beaten in one sitting!? And not even an obsurdly long sitting, like some 10-12 hour gameplay binges that gamers have? One night after a full 8-hour day, game beaten, and yet, still a good nights sleep to be had. Could it be that my experience had something to do with it? Sure, but I'm certain that other gamers had the same experience. I'm not the cream of the crop, but I'm not terrible. The storyline even left me wondering who my character was within the game, and right when I was about to find out, they excluded that information from the game. Normally I would be angry and far too determined to discover the identity of my alter-ego, but this game didn't capture my emotion like many others, and left me with no desire to find out who I was.
The multiplayer is decent. It seems to have a nice control over the time aspect, but the multiplayer itself is lacking. With revolutionary multiplayer experiences such as Halo 3 and Call of Duty 4 out around the same time, Timeshift didn't stand a chance. Is this Timeshift's fault? Probably not, but keeping up with the competition is all part of the game.
Timeshift gets a 6.4/10.